High Score Favorite
3/5

Turbo Dismount 2
Going Down

Elevator / Vertical — High Score

Level Overview

A vertical elevator-themed level where the action cascades downward through multiple floors. Known as one of the best high-score levels due to layered collision chains.

Going Down is a vertical level structured around an elevator shaft with multiple floors. The player descends through these floors, and each floor contact contributes to a combo multiplier. This layered collision chain mechanic is what makes it one of the top high-score levels in Turbo Dismount 2.

The scoring strategy differs fundamentally from horizontal levels like Super-Speed. Here, sustained contact across multiple floors matters more than a single massive impact. Each floor you clip on the way down adds to a combo multiplier, and an unbroken chain from top to bottom produces significantly higher scores than missing even one floor.

Gravity is the primary speed source on this level, which changes vehicle selection. The Wedge's 10/10 engine speed advantage is less relevant because downward velocity comes from freefall, not engine power. Instead, durability matters — vehicles that survive contact with each floor can maintain the combo chain, while fragile vehicles break apart and end the run early.

Theme Elevator / Vertical
Type High Score
Difficulty
3/5

Difficulty is a community-based assessment — not an official in-game rating.

High Score Strategy

1

Position your character to clip every floor on the way down.

2

Each contact adds to your combo multiplier — aim for unbroken contact chains.

Tips & Tricks

1

The combo multiplier depends on unbroken floor contacts. One missed floor resets the chain. Prioritize contact consistency over impact force.

2

Durability is critical — each floor contact deals damage. The Sasquatch (10/10) and Ranger (8/10) can survive the full descent. The Wedge (2/10) may break apart mid-run.

3

Gravity provides the speed, so engine speed ratings matter less here than on flat levels. Choose vehicles for durability and body shape instead.

4

Token Bird's gliding ability allows mid-air trajectory adjustments between floors, potentially improving contact consistency on the way down.

Going Down FAQ

Why is Going Down called a High Score Favorite?

Going Down's multi-floor combo multiplier mechanic rewards sustained contact chains. An unbroken sequence from top to bottom produces exponentially higher scores than individual impacts. This layered scoring structure creates higher score ceilings than most other levels.

What is the best vehicle for Going Down?

The Sasquatch (10/10 durability) is the safest pick — it survives contact with every floor. The Ranger (8/10 durability, 7/10 handling) is an alternative with better positioning control. Avoid low-durability vehicles like the Wedge (2/10) that may break apart before reaching the bottom.

How hard is Going Down?

Rated 3/5 difficulty. The concept is simple — fall and hit floors — but maximizing the combo chain requires precise positioning to clip every floor without missing any. It is more forgiving than Super-Speed because gravity does most of the work.

See Going Down in Action

Turbo Dismount 2 Going Down gameplay trailer thumbnail

Turbo Dismount 2 official gameplay trailer.

All official levels plus unlimited Workshop content with one purchase.